Trust us, we were ready to work like hell on that, even more than before in order to help WoW team. The Nostalrius team had high expectations, but sadly they never got a reply after the Blizzard meeting.Īfter the meeting with Blizzard, we continued to reach out regarding the issues they raised in order to help them as much as possible and to speed up the process of an official release. It looked like a good news for everyone who wished to experience vanilla WoW again, and the Nostalrius team said that they would work hard if they would get the chance to create an official classic realm for World of Warcraft. After a petition of the legacy community, Blizzard invited the Nostalrius team at their campus in Irvine California to discuss about the legacy community and realms for World of Warcraft.
The Nostalrius private server team attempted to convince Blizzard to team up and to work together on an official classic realm. I wouldn’t want to be locked into a classic server, but I sure wouldn’t mind paying one a visit.You think Blizzard went the wrong direction with World of Warcraft and you would like to experience the good old days again? Or are you one of those that came a bit too late but that were always curious how gameplay might have been back in the days when World of Warcraft started? Or did you already play on a classic private server to get back to this experience but they shut your favorite server down? No matter who you are, there is a really great news for you.Ī while ago, there were hints that Blizzard showed interest to support classic servers. There are good reasons why Blizzard might never go this route, but as a six-year player of WoW, I kind of hope it does.
But it would offer gamers something no other MMO has ever implemented: The opportunity to see the world as it originally existed, almost a decade after that world went offline - and then to experience how it evolved over time. Whether or not this is workable depends a great deal on the base difficulty of porting the game code. Allow players to transfer from one classic server to the next at any given time, but only in one direction: You can take a lvl 60 character from the Vanilla server to the TBC server, but there’d be no way to copy a character from TBC back to the vanilla game. One way Blizzard could deal with this problem is by offering a classic server for each expansion of the game. I would like to propose a potential solution to this issue, though I freely admit it’s an off-the-cuff concept. Will players still stick around and subscribe if they know there’s no new content coming? That’s a genuine question.
Hardcore raiders, meanwhile, will eventually finish all of the dungeons in the game and quit. Blizzard may be concerned about investing significant resources building out a classic server platform, only to find that people quickly become bored and quit once they realize they’ll have to commit to old-school raiding schedules to progress in the endgame. There’s no new content, no adjustment to mechanics to allow for more flexible builds, and presumably only limited options to transfer a character. On a classic server, no such solution exists. Players in guilds that couldn’t put 40-man raids together knew that a solution was coming down the pipe. Here’s why that’s relevant to this discussion: Blizzard made it clear that The Burning Crusade would add more 10-man content months before the expansion actually launched. Some of WoW’s vistas are still impressive, in a “Wow, this was gorgeous in 2004” kind of way. If your guild couldn’t reliably field 40 players to challenge Molten Core, Blackwing Layer, Ahn’Quiraj, or Naxxramas, you were left with two choices: Find another guild to ally with to make mutual progress, or accept that there were significant parts of the game you’d never see. Blizzard addressed this somewhat with the release of two 20-man dungeons, but this was only a partial solution. One of the biggest problems with classic WoW was the gap between the early raid dungeons, which required 10 people, and the later dungeons, which required 40. Static classic servers would fundamentally alter this equation. Every 1-2 years, Blizzard releases an expansion pack with a huge amount of additional content and significant gameplay changes. Developers spend months working on new dungeons, quests, and areas to explore, then release these updates to players, who spend days or weeks playing through the new content. MMORPGs are designed to be content treadmills. There is, however, a larger problem with the classic server question. Anybody up for a Dire Maul Library run? Anybody?